AI Insights · Timothy · April 2023
Top 5 Casual Games on Android in the Middle East - Q1 2023
Discover the performance trends of the top 5 casual games on the Android platform in the Middle East for the first quarter of 2023, based on data from Sensor Tower.
In the first quarter of 2023, the top 5 casual games on the Android platform in the Middle East showcased various performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how these games fared:
Subway Surfers from SYBO Games experienced fluctuating weekly downloads, starting at approximately 69K and peaking at around 78K in early March before dropping to 51.7K by the end of the quarter. The game's weekly revenue saw a decline from $1.3K at the start of the quarter to around $709 by the end. The number of weekly active users also showed some variability, ranging from about 1.9M to 2.2M throughout the quarter.
Candy Crush Saga by King maintained a strong presence with weekly revenue consistently hovering around the $120K mark, peaking at $124K in mid-February. Weekly downloads ranged from approximately 42.5K to 70.6K, with a notable peak in mid-February. Weekly active users remained stable, mostly fluctuating between 807K and 880K.
Football League 2024 from MOBILE SOCCER saw a significant increase in weekly downloads early in the quarter, reaching over 105K in late January before declining to 16.7K by the end of March. The game's weekly active users followed a similar trend, rising from around 76.1K to a peak of 220K in late January, then gradually dropping to 143K by the end of the quarter.
2248 - Number Games 2048 by Inspired Square FZE showed a steady performance in weekly downloads, with numbers ranging from approximately 34.7K to 71.8K. The game's weekly revenue varied, peaking at $377 in late February. Weekly active users fluctuated between 122K and 174K, showing a slight decline towards the end of March.
Yalla Ludo - Ludo&Domino from Aviva Sun had a strong start with weekly downloads of around 63.1K in early January, which tapered to about 41.8K by the end of March. The game's weekly revenue remained robust, reaching a high of $493K in early March. Weekly active users saw a slight decline from 619K to 606K over the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.